Blizzard game designer Travis Day in detail in the reply to the players talked about the changes the trend of the future of Diablo 3 game.Him from the game challenging, items and auction houses, the personalities of the characters and loot excessive number, find the player's own items, skills diversity, forging, social functioning,Diablo 3 gold and other aspects of the current situation of the game and the future trendswere analyzed.
The challenge of the game has a very high value; players face roll the keyboard to complete the game, then they will not appreciate the sense of accomplishment. I think most people would agree that the game in the sale when too challenging, the difficulty is too high. Rely on equipment and professional time the purgatory difficulty difficult to get through this difficult in large part to force players to spend a lot of time in the auction house. When the players in such a difficult environment, they naturally find ways to overcome its methods, which usually means only rely on the most powerful items and skills.
Unfortunately, it makes a lot of players lose the game the original should be "fun". We have taken a number of measures to improve this problem; reduce the difficulty of purgatory as a whole, to improve the effect of some of the used skills to increase the diversity of the game, increasing the monster Vaillant, make them feel the pleasure of difficulty levels allow players to set. For the challenge of the game, I think the most correct way is to make it selectively, such as some of the players are willing to challenge the more difficult the game, and some Diablo 3 gold players are more willing to enjoy a more relaxed game experience.
Goods and auction houses
The article is a very deep and very sensitive topic, so I will do the maximum possible to provide some of its insights. We have always received the recommendations of the players to get rid of the "junk" affixes Another suggestion was all good affixes on a shared list, so they will not appear on an item. On the surface these two proposals are good, but this is not what we want the item system. Once in the previous article, I discussed the topic of "garbage affixes" So here I will not say more, but we can make these affixes becomes useful for some players.
Pickup distance is a good example of the role of witch doctors. Special mention here nociceptive reflex affixes, I think everyone will agree that its effect is bland, but I am sure we are the core mechanism, including anti-injury related vocational skills and passive enough changes, it will to create a new style of game.diablo 3 gold.