Yes I am for real, 40 hours of in game play should be enough to reach max tier for one set. This is equivalent to a work week of in game time. Many people cannot play more than a couple of hours a day. That's 2-3 weeks for the average person to reach max tier for one set of items. Another 2-3 weeks if I want to try a different set up. A good MMORPG has to have elements that provide a rewarding experience rather than rely on Albion Online Power Leveling mechanics that drag out the adventure for the players by making progression slow. Games such as this that highly focus on PVP should have a very short character development phase. For PVE games you may get away with restricting the progress of a player, but you need something that provides a great deal of immersion and character development needs to be enjoyable not grindy.
Even better is making PVE that is rewarding in some capacity even after a character has reached max tier. This game is highly lacking in immersion, it is very grindy and it's fun factor is heavily focused in PVP at the moment which contradicts it's character development time table. Many people will not want to play this game unless they start right out of the gate at launch and have the time and or money to keep up with people who grind away from launch.
That is the greater part of a year spent on very bland PVE. How many people do you think that is going to attract to the game? In 6 months, the tier gap will be so great no new Albion Online Silver players could reasonably participate in PVP and the PVP zones will be far more dangerous making it even slower for them to catch up. Iknow they reduced the gap between tiers to make it a more level playing field, but you can easily see there are still significant differences in duels and this is only going to become more significant to new players or people who want to try something different as time passes after launch.